Chances are Necessary – Tom Clancy, Computer Games and Blue America

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To play a game is to engage in a certain kind of interaction. War is a game. The rules have to be rules of a game, and it may be initially regarded as a gamble. The more chances you have, the less skills are necessary, and vice versa. Therefore, chances are necessary. So it is, of course, always heartening to see one´s field of study find use in another one.

The doctrine of decision-making in a game is a doctrine based on an opponent’s capabilities. A gamer is enjoined to select the course of action which offers the greatest promise of success in view of the enemy’s capabilities. The process of decision-making is formalized in analysis. Let´s call it an Estimate of the Situation. These steps must be followed: Step 1 – the Mission, Step 2 – Situation, Step 3 – Analysis of the Opposing Courses of Action, Step 4 – Comparison of Available Courses of Action, Step 5 – Decision.

However, most people are not (born) players. So the question arises how to convince the majority to play. [Read more →]