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Best of 2016 Chart

Here is the annual Best of 2016 Chart documenting many of the tracks and releases of 2016 played out frequently by Datacide contributors!

Best of 2016 Chart
(no order)

Gonçalo F. Cardoso, Ruben Pater: A Study into 21st Century Drone Acoustics (Discrepant 24)
CoH: Music Vol. (Editions Mego 222)
Radionics Radio: An Album of Musical Radionic Thought-Frequencies (Sub Rosa 423)
KK Null: Machine in the Ghost (Dry Lungs 007/Hirntrust Grind Media 41)
6.R.M.E.: ANRSE (Hintrust Grind Media 42)
N-rgle: Makété Kudasay (bandcamp self release)
Headland: FKOFd026 (FatKidOnFire 026)
Silver Waves: Ep3 (Portal Editions/ Howling Owl Records)
Ryuji Takeuchi: Outbound To Inner Self (Inner Surface Music)
Annihilation Operator: Bludgeon (Raketenbasis Haberlandstraße)
Ossia: Control (Berceuse Heroique)
Zombieflesheater: Bloodsport Soundclash EP (Kritik Am Leben 02)
Adjust: Titan Remixes (Low Res LOW027)
Messias: Omnivoid (Cathartic Noize Experience X-008)
Dr. Walker vs. Omsk Information vs. St.Tétik (Subsonic 003)
Alex Buess & Daniel Buess: Skin Craft: RIND & NOL (Praxis 55)
D.A.S. D.A.: Features Vol 4 (Repitch004)
Atomhead: Timeblind (AcreD23)
Umwelt: Days of Dissent (Boidae 001)
Cindytalk: The Labyrinth of the Straight Line (Editions Mego 219)
Crotaphytus: Acanthosaura (Further Records 014)
Ontal: Ontal 2 (Ontal Series 02)
Honzo: Melancholia EP (Arboretum 003)
Scalameriya: Kepslok (Perc Trax Limited 008)
Martyn Hare: (Emetic XXVII)
SØS Gunver Ryberg: AFTRYK (Contort 006)
Blackmass Plastics: Under the Radar (Ugly Funk 009)
Oake: Monad XXIV (Stroboscopic Artefacts 024)
Disheveled: Mechasimulacria (Thac0 AC7)
Dimentia: Broadcast Frequency (bandcamp self release)
Perc + Randomer: Igneous (Perc Trax 072)
Impulse Controls: Devour (Instruments of Discipline 008)
Domenico Crisci: The Violinist (Summa Cum Laude 001)
A001: Nyctophobia EP (MORD031)
Wah Wah: No Borders (Kool Killer 001)

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Best of 2015 Chart

Best new music released between Datacide 14 and 15 (November 2014-February 2016).
These are some of the tracks and releases of 2015 played out frequently by Datacide contributors!
(no order)

JoeFarr: Longanimity EP (Leisure System 014)

Ripit: Lvnar Xtorxion (Thirdtypetapes 16)

Room 506: Drop Out/Red Embers

M.E.S.H.: Piteous Gate (Pan 66)

The Sprawl: E.P.1 (The Death Of Rave 13)

Shapednoise: Different Selves (Type 127)

Abelcain & Alexandra von Bolz’n: Heart Blood Steel (self-release)

In the Mouth of the Wolf: Need of Angels (Diagonal 028)

Mumdance & Logos: Proto (Tectonic 82)

Savier_BFC: Porks Is Porks (Bloody Funny Clown 02)

Ascion and D.Carbone: Substructures (3TH005)

GRMMSK: One World – Nowhere To Hide (Sozialistischer Plattenbau 12026)

Ansome & Ossian: PLS.UK001 (PLS.UK001)

Umwelt: When Past and Future Collapse (New Flesh 16)

8Cylinder: Pour The Poison Out And Let Them Play Until The End (Unmapped North 03)

Also check out Diskore’s mixes Best of 2015 Part 1 and Best of 2015 Part 2 where some of these tracks are played.

Printing of Datacide 14 – video

Check out this short clip of the printing of the new issue of Datacide – available now!

^ Print edition available now worldwide  –  5€ (postage included) – Find it here.

^ Subscriptions – 3 issues 12€ (postage included) – Subscribe here.

^ Pdf of the new issue will be released December 1st, 2014 – available on donation starting at 2€.  Subscribers + everyone who buys a print copy will be sent the pdf as well.

^ What’s in the issue? Check out the table of contents.

^ Check out the sneak peak of the editorial.

^ Contents will be gradually released on this site over the coming months.

Chances are Necessary – Tom Clancy, Computer Games and Blue America

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To play a game is to engage in a certain kind of interaction. War is a game. The rules have to be rules of a game, and it may be initially regarded as a gamble. The more chances you have, the less skills are necessary, and vice versa. Therefore, chances are necessary. So it is, of course, always heartening to see one´s field of study find use in another one.

The doctrine of decision-making in a game is a doctrine based on an opponent’s capabilities. A gamer is enjoined to select the course of action which offers the greatest promise of success in view of the enemy’s capabilities. The process of decision-making is formalized in analysis. Let´s call it an Estimate of the Situation. These steps must be followed: Step 1 – the Mission, Step 2 – Situation, Step 3 – Analysis of the Opposing Courses of Action, Step 4 – Comparison of Available Courses of Action, Step 5 – Decision.

However, most people are not (born) players. So the question arises how to convince the majority to play. [Read more →]